Good Girl Bad Girl 2 is a Betsoft video slot themed on heaven against hell, with a marble palace on one half and a burning iron gate on the other. The game runs 5 reels and 4 rows across 20 fixed paylines, and all wins are paid left to right. The maximum win is 10,000 times the bet, and stakes run from $0.25 to $10.
The Good Girl heads the paytable, followed by the Bad Girl and the white kitten at the same level, then the black cat and the gold lyre, with the card ranks at the base, A and K ahead of Q, J and 10. The Wild is a winged VS emblem and the Gold Wild is its solid gold version. Both appear on reels 2, 3, 4 and 5 and substitute for all symbols other than the Bonus and Scatter.
A Wild or Gold Wild that forms part of a win becomes an Expanding Wild. It covers its reel, locks in place, awards 2 free respins and triggers the Duel. In the Wild duel the two are assigned multipliers from 2x to 100x, and the winner applies to wins containing an Expanding Wild. In the Gold Wild duel the assignment is either a multiplier or the Hold and Win.
The Hold and Win begins with 6 to 12 Bonus coins locked on the reels and 3 respins. Each further Bonus locks and restores the count to 3, with all prizes awarded at the close. The Grace Pot gathers the base game Wilds and can trigger the round at random. Scatters award free spins, with three, four or five paying 10, 15 or 20, and Expanding Wilds hold their place throughout. Either round can also be bought outright. The Wilds run through both, the duel and the Pot.
| Game provider | Betsoft |
| Game platform |
Take a side in Good Girl Bad Girl 2 from Betsoft, where a marble palace holds one half and lava the other. You play 5 reels and 4 rows with 20 fixed paylines, and your wins pay left to right. Your top win is 10,000 times your bet, and your stake runs from $0.25 to $10.
The Good Girl pays you the most, then the Bad Girl and the white kitten side by side, then the black cat and the gold lyre, and the card ranks last, with A and K over Q, J and 10 last. Your Wild is the winged VS emblem, and the Gold Wild is the all-gold one. Both show up on reels 2, 3, 4 and 5 and stand in for all except the Bonus and Scatter.
Get a Wild or Gold Wild into a win and it expands. It takes the full reel, locks there, gives you 2 free respins and calls the Duel. In the Wild duel the two are dealt multipliers from 2x to 100x, and the winning one goes onto any win with an Expanding Wild in it. In the Gold Wild duel it is a multiplier or the Hold and Win.
The Hold and Win drops 6 to 12 Bonus coins onto the reels, locks them and gives you 3 respins. Every new coin locks and puts you back to 3, with the prizes paid at the end. The Grace Pot gathers your base game Wilds and can hand you the round at random. Three, four or five Scatters bring 10, 15 or 20 free spins, and your Expanding Wilds stay put throughout. You can buy your way into either round. Ring the bell and let them settle it.